Riposte: 2192 Chaos, Hornet ring: Backstab: 2251 Riposte: 2754 So you see, sharp isn't even close. Daggers also have fast attack as previously mentioned, and when buffed with a status effect like Bleed or a Pine Resin, they can get off massive damage in a short time. But what will happen if a dagger gets, say, 170 critical bonus and outdamages everything in that department? Chaos Dagger with 70 int/faith: 82 + 86 phys dmg PLUS 86+168 = 423 attack power. For a 66/40/40/40 build, what would be the best infusion for PvE: Chaos, Dark, or Sharp with buffs? Yhorm's Great Machete. Because anytime I can spam Quickstep, with a Carthus Rouge laced Bandit Knife standing toe-to-toe with some of the heaviest enemies in game while they whiff away as if Im Flyod Mayweather, I dont see a problem. The Dagger is the shortest 1h and 2h dagger, with a range of 10.7sp on the 1h R1, and 13sp on a 2h R1. Note that Dark damage does not benefit from. (If your name is not on THIS list, please do not post videos here. Elemental Damage seems to be really boosted during a riposte, taking advantage of enemies weaknesses. My +10 sharp dagger has 320 attack power and the chaos has 423. Add a Fire Clutch Ring, will wreck even more. This isn't RL, you are suppose to have diverse build options. Especially effective when locked on to target. I would not call that a "balance".Swing speed? Alternately, using the bandit's knife with hollow infusion, high luck and bleed resin is another good way to inflict bleed while dealing moderate damage as well.Being a caster and giving daggers a spell buff like (great/crystal) magic weapon, lightning, or whatever spells you're using is a great way to deal backup damage when low on FP and ashen estus. Stab, slash, slash, slash, slash, Can the serpent men drop their paired daggers. I'm not sure if this counts, but the drakeblood knight that drops the drakeblood greatsword at ADP is the only PvE enemy that seems to function the same as invaders. Stability: How well the player keeps stance after being hitAttack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St). A UGS or a Great Hammer shouldn't be as quick at backstabs as a dagger!! The nice thing about daggers and spell buffs is that the spell buff does a set amount of damage per attack and daggers attack quickly. Not only does it belong to one of … when I read the description... that is until I saw YT videos of people switching to dagger for crits of course. Amd I wanna tell: even at low int/faith stats - chaos will always be better as sharp, even with 99 dex and only 10 int/faith! Many Bosses resist both damage and Aux effects as well as Slash, making your "fast attack/R1" underwelming at best. I blocked that player because he was not an expert player, he was an actual hacker. 10 Dark Sword. :). The Dark Sword is a weapon that looks simple enough but weighs a ton and packs a punch. who the fuuk would bring a knife to a real fight? When an items durability is low, a message will come up saying "Weapon At Risk!" The UGS likely deals 500 to 550 damage per swing while the dagger could be around 120 to 130 and attacks two and a half times per UGS attack. However, I have not had the opportunity to test this myself but would be interested in knowing if this is true. I mostly kill all bosses with BRIGAND TWINDAGGER.. why? I hope Daggers will one day become much worth experiencing. Dark seems to be much better, especially on enemies with weakness to dark and since there is no fire damage equivalent for the Blindfold Mask i'd say that Dark is usually stronger than Chaos but it should always depend on the enemies resistance. The overall attack power. 8.Acts all edgy and spamy9.Get a backstab on the dude, corner him with host, spam him to death with his club and my dagger10.Right before dying he pulls the plugMoral of the story: if you cannot beat two starting characters with +0 weapons, don't twink and don't act all mean, you are only making a fool of yourself. :'(. Daggers at this point are a pure utilitary weapon class: Quickstep for fat-roll instances, Parry for punishing that afterroll attack, etc.It definitely needs a buff of some sort. The biggest benefits the UGS has against the dagger is you only need to land one shot and it's likely going to stunlock, leading to a second attack.My final piece for daggers is the quickstep special and I'll keep it short. But what buff exactly then? However, I was wondering if any of the other daggers are viable for this job as well. The Dagger has the highest critical stat for all weapons. And this with the 130 crit attack Multiplikator, and the hidden crit Multiplikator - chaos/dark is just insane. Chaos deals alot more damage against darkraiths even though they're resistant to both. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack. What I mean by that is they require buffs from magic or status effects like bleed or poison to be effective.If you look at the brigand twin daggers, infusing them with bleed damage gives them the best base bleed buildup of any weapons, especially because of their quick attack and hitting twice per hit. If you wish to post videos, please click the link and apply in the thread), Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. If it has Quickstep, newcomers will have really tough times in PvP dealing with many dogged contenders. Fromsoft, please. It's okay if you don't like daggers, but they don't suck. 7 Black Knight Sword. Requires regular reinforcement titanite and souls +, Contributions to Fextralife Wikis are licensed under a. Daggers need to be in their own special niche, without being OP. Letting you use the one saving grace they had; Aux Build up. Can someone explain to me the math behind why the dagger is so powerful for backstabs?As I understand it, the critical modifier of 130 means that the AR is 130% for a backstab, vs. most weapons having 100 in that stat.But if you compare the AR of a sharp dagger at 40 dex to that of a sharp longsword at 40 dex for example, the longsword's AR is so much higher that even multiplying the daggers AR by 1.3 won't come close to it.I always thought "What's the point of a 130 crit modifier when the base damage is so low?" However I still don't understand the math behind it. Nothing is more frustrating … Soultards in dark souls 3: "r1 r1 r1 gank ftw plz nerf gankspank plz nerf invasions even more etc. So I was thinking of making a blessed dagger my offhand weapon to pair with my simple cestus as my offhand shield, that way I can switch to the dagger for quick powerful critical hits, or for emergency heals. True, daggers will never out damage other weapons, but other weapons having Quickstep would break the game. critical damage not that great. Heck, DkS1 intentionally made Priscilla's Dagger underwelming in the face of Dark/Gold Tracer so people would buy the DLC. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. Im doing an hp only run and would like to know what is the best upgrade path, im guessing it would be raw? Enemies tested on: Dark Wraiths, Silver Knights, Lothric Knights VS Darkwraith(Farron Keep): - Sharp= 897,1050(Hornet Ring) - Chaos= 1030, 1278(Hornet Ring), 1387(Hornet Ring, Clutch Ring) - Dark= 890, 1096(Hornet Ring), 1177(Hornet Ring, Clutch Ring), 1209(Hornet Ring, Clutch Ring, Blindfold) VS Silver Knight(Anor Londo): - Sharp= 897, 997(Hornet Ring) - Chaos= 1022, 1268(Hornet Ring), 1377(Hornet Ring, Clutch Ring) - Dark= 1342, 1685(Hornet Ring), 1852 (Hornet Ring, Clutch Ring), 1922(Hornet Ring, Clutch Ring, Blindfold) VS Lothric Knight(Lothric Castle) - Sharp= 852, 997(Hornet Ring) - Chaos= 1028, 1279(Hornet Ring), 1394(Hornet Ring, Clutch Ring) - Dark= 1146, 1433(Hornet Ring), 1571(Hornet Ring, Clutch Ring), 1624(Hornet Ring, Clutch Ring, Blindfold) Sharp infusion fails in all 3 cases and seems to be useless.


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